Experimenta Make Sense is an exhibition expressing all of the disconcerting delights that make up life in the digital age.
Both playful and challenging, it asks us to contemplate just what it is to be human in the technological acceleration of our information society, and presents a program of over 20 leading international and Australian artists who engage directly with this conundrum, as well as a public program of events for all ages.
We're pleased to be supporting participation by UK artist Jane Gauntlett, who is exhibiting In My Shoes: Intimacy - a 360-degree experience which explores the power of human connection.
Part of an internationally-recognised empathy project, In My Shoes, Intimacy tells the stories of two strangers, two comrades and two lovers. It explores the importance of intimacy in survival, relationships and sexuality from a first-person perspective. It asks you to put aside your inhibitions, sit down with another person and look into their eyes. Let these strangers guide you through their impromptu, unconventional and intense moments of intimacy through virtual reality.
See the exhibition at RMIT Gallery in Melbourne from 2 October – 11 November 2017 or visit the website for full exhibition details. Jane will also be participating in a symposium, artist talks and invigilator training in new technology.
The artists involved in Experimenta Makes Sense include: Robert Andrew, Keith Armstrong with Luke Lickfold and Matthew Davis, Ella Barclay, Michele Barker and Anna Munster, Briony Barr, Steve Berrick, Antoinette J. Citizen, Adam Donovan and Katrin Hochschuh, Lauren Edmonds, Liz Magic Laser, Jon McCormack, Lucy McRae, Gail Priest, Matthew Gardiner, Jane Gauntlett, Scale Free Network: Briony Barr and Gregory Crocetti, Andrew Styan, Judy Watson, and Katarina Zdjelar.
About Jane Gauntlett
Jane Gauntlett is a writer, designer and producer of interactive experiences. She has spent more than ten years working in interactive theatre, film and games. Her narrative-driven works explore the capacity for technology to intensify audience experience.
In 2009 Gauntlett began working with audio technology and video goggles (Vuzix). She has since gone on to design experiences for Oculus Rift DK2 and Samsung Gear. She has worked as an artist and speaker for a diverse range of organisations and commercial companies including the Royal Shakespeare Company, Watershed Pervasive Media Studio, the UK’s National Health Service, Unilever, Saatchi & Saatchi, and with technology developers working in the fields of virtual reality, augmented reality, artificial intelligence and haptics.
In 2016 Jane was a collaborator in Unfixed, the Watershed / Australian Network for Art and Technology programme that featured at Unlimited, which celebrates the artistic vision and originality of disabled artists.